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Creating a Smoke-Based Explosion in Fume FX

By Vikas Nagolkar
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Date Added: 17th June 2013
Software used:
3ds Max, Misc

If you notice, in Fig.10, I have implemented lights and a camera.


Before you start your simulation, save your file and if you hit the Simulation button, it won't simulate. So the proper order is to save the simulation file first.

Go to the General tab and inside the Output sub-tab you'll find the Output path. Just next to that there will be a small Channel box. Hit that box. It will open and will ask us to save our cache file. Save the file as "MSE_Plume_.fxd". Now ".fxd" defines Fume FX data, which is the cache file calculated on the overall values we have amended in FFX GUI.

Save our file as "MSE_Plume_Finished" and simulate out the file (Fig.11).


All you can do now is render out your animation and just drop the rendered footage into your favorite compositing package and play with it. You can get really interesting effects.

Fig.12 - 14 show my lookdev snapshots. Only the first greenish look effect was generated inside Fusion; the rest were composed in After Effects.




Note that this file has been saved in 3ds Max 2010, 3ds Max 2011, 3ds Max 2012 and 3ds Max 2013. This file has been checked in all the above versions and works fine. You can download the files here.
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Making Of 'Fumes FX'

Keywords: scene, fire, explosion, fume,

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Readers Comments (Newest on Top)
(ID: 254818, pid: 0) Ninjabdou on Tue, 25 February 2014 12:23pm
There's a problem with the files you provided, it seems that the 2010 file is actually a 2013; max2010 tells me "file save version 15000" :(
(ID: 254810, pid: 0) Ninjabdou on Tue, 25 February 2014 11:46am
Thank you very much for this awesome tutorial
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