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Project Overview: Oravores

By Daniel Orive
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| 4 Comments
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Date Added: 3rd June 2013
Software used:
3ds Max, Photoshop, ZBrush

After I was done with the low poly modeling, I used Turbosmooth as a subdivision modifier. I applied a double Turbosmooth to every single part of the armor, but here's the trick: the first one was used with smoothing groups, and the second as usual, just for smoothing the edges (Fig.11).

1728_tid_Fig11.jpg
Fig.11

One of the things that everybody asks me is how I did the hand holes. It may seem difficult, but it's really easy. I wanted to thank Vitaly Bulgarov because I learned a lot from his hard surface DVD, and it was really helpful for creating the hands (Fig.12).

1728_tid_Fig12.jpg
Fig.12


UVs in Max

I used two tools for the UVs: UV Layout and Unwrap for the organic parts (Fig.13 - 14).

1728_tid_Fig13.jpg
Fig.13

1728_tid_Fig14.jpg
Fig.14

Textures in Photoshop and ZBrush

Apart from the head, not many pieces had a specific texture. The only exceptions were some alphas used for blending. Fig.15 shows some of the textures I used and Fig.16 shows them applied.

1728_tid_Fig15.jpg
Fig.15

1728_tid_Fig16.jpg
Fig.16



 
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Readers Comments (Newest on Top)
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(ID: 235219, pid: 0) Leonardo Galhardo on Thu, 21 November 2013 2:16pm
incredible *_*
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