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I used a lot of references such as leather coats and vests, rusted and painted metal, worn army boots and pants, stitched and torn leathers, crowbars, etc. Most of the base textures I got from and for specific details I hand-painted them using Mudbox. For example, the skin tattoos, leather scratches and dirt for the arms and chest (Fig.17 - 18).


I also used Mudbox to paint opacity maps to make some tears in the cloth and leather. It's cool to paint those because you can see transparency working in real-time (Fig.19).

Fig. 19

Here's some dirt on the pants and boots using Mudbox stencils (Fig.20 - 21).

Fig. 20

Fig. 21

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Readers Comments (Newest on Top)
(ID: 303796, pid: 0) Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
(ID: 280737, pid: 0) Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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