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Retopology in Max

I wanted this character to be of a cinematic level, ready for rigging and animation, so I retopologized him using Max. First I decimated the whole character and exported it as an OBJ from ZBrush, and then I started modeling over the decimated surface using Max's Graphite Modeling tools (Fig.05).

Fig. 05

Some more examples can be seen in Fig.06.

Fig. 06

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Readers Comments (Newest on Top)
(ID: 303796, pid: 0) Parham on Wed, 15 October 2014 11:39pm
That was just AWESOME ! Thank you for sharing, there was lots of improvements for me after watching this :D ;)
(ID: 280737, pid: 0) Vlad on Thu, 12 June 2014 1:03pm
Really good work! I can just imagine how much work is to retopo the whole thing in 3ds max. but the end result is really great! Thx for sharing!
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