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Making Of 'Brutus'

By Martin Carlsson
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Date Added: 8th April 2013
Software used:
3ds Max, ZBrush

Then I turned on Final Gather with the following settings (Fig.13).

1698_tid_fig13.jpg
Fig. 13

And lastly, in Sampling Quality, I change Filter > Type to Lanczos and set the Samples per Pixel to 1 - 16 (Fig.14). This gave a sharp look to the rendered image.

1698_tid_fig14.jpg
Fig. 14


For materials I chose the path of least resistance, using an arch + design preset and modifying it a bit to my liking (Fig.15). The arch + design materials are found under the mental ray materials.

1698_tid_fig15.jpg
Fig. 15



 
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Readers Comments (Newest on Top)
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(ID: 192032, pid: 0) Raoni Franco on Fri, 12 April 2013 11:00pm
Thanks man!! Very straight forward and elucidative. Love the design of Brutus too.
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