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Making Of 'Brutus'

By Martin Carlsson
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Date Added: 8th April 2013
Software used:
3ds Max, ZBrush

I made sure I'd selected Real Pixels (32 bpp)(Fig.09). I changed from Texture to Environ, and set the mapping to Spherical, in the Coordinates rollout of the bitmap (Fig.10).

1698_tid_fig9.jpg
Fig. 09

1698_tid_fig10.jpg
Fig. 10


I turned up the material's self-illumination to 100% and set it to be two-sided. I then applied the material to a sphere covering the whole scene (Fig.11).

1698_tid_fig11.jpg
Fig.11

At this stage it was time to configure some render settings. I assigned mental ray as a renderer in the Renderer rollout (Fig.12).

1698_tid_fig12.jpg
Fig. 12



 
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Readers Comments (Newest on Top)
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(ID: 192032, pid: 0) Raoni Franco on Fri, 12 April 2013 11:00pm
Thanks man!! Very straight forward and elucidative. Love the design of Brutus too.
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