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Making Of 'You're Goddamn Right!'

By Riccardo Minervino
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| 3 Comments
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Date Added: 27th March 2013
Software used:
Maya, ZBrush

Accessories

I modeled the glasses and the shirt base mesh in Maya (Fig.17 - 18), and again I made the UVs of the shirt using UVLayout (Fig.19).

1691_tid_Fig17.jpg
Fig.17
1691_tid_Fig18.jpg
Fig.18

1691_tid_Fig19.jpg
Fig.19

Back in ZBrush, I sculpted some folds in the shirt (Fig.20), and applied a texture to have a preview of how it might look at the end (Fig.21).

1691_tid_Fig20.jpg
Fig.20
1691_tid_Fig21.jpg
Fig.21


Eyes

The eyes were made up of two parts: the inner part represents the sclera and the iris, and the other part represents the cornea (Fig.22).

1691_tid_Fig22.jpg
Fig.22

I made the texture of the eye in Photoshop, using a mix of photos from the web and hand-drawn details (Fig.23). The materials for the eye were a simple diffuse material for the inner part, and a refractive specular material for the other part.

1691_tid_Fig23.jpg
Fig.23



 
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Readers Comments (Newest on Top)
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(ID: 190269, pid: 0) Andrea Lazzarotti on Tue, 02 April 2013 9:30am
Wow, nice tutorial!!! thanks Rikk
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(ID: 189293, pid: 0) Mike C on Wed, 27 March 2013 10:23am
Great breakdown! Awesome work... how did you get the iris to show the other side through the cornea? refractions?
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(ID: 189285, pid: 0) Chroman on Wed, 27 March 2013 9:54am
Amazing work! I like it how you achieved the mood with the lighting! :)
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