Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'You're Goddamn Right!'

By Riccardo Minervino
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(39 Votes)
| 76066 Views
| 3 Comments
| Comments 3
Date Added: 27th March 2013
Software used:
Maya, ZBrush

The lens shape of the cornea created a nice refraction, and it allowed the iris to be seen even from the side view (Fig.24).

1691_tid_Fig24.jpg
Fig.24

Once I was satisfied with the eyes, I imported them into ZBrush and placed them on my model (Fig.25).

1691_tid_Fig25.jpg
Fig.25

Hair and Bed

To create the facial hair I used ZBrush Fiber Mesh (Fig.26).

1691_tid_Fig26.jpg
Fig.26

To achieve a realistic result, I created multiple layers of beard, hair and eyebrows to have some nice variations in shape, color and distribution (Fig.27), and then combined them together (Fig.28).

1691_tid_Fig27.jpg
Fig.27
1691_tid_Fig28.jpg
Fig.28


Finalizing and Pose

At the end I did the last tweaks on the face, reworked the shirt a little bit and added the jacket (Fig.29). Using ZBrush Transpose Master, I posed the character and then exported all the parts ready to be rendered (Fig.30).

1691_tid_Fig29.jpg
Fig.29
1691_tid_Fig30.jpg
Fig.30

Render

For the final render I used Otoy's Octane Render, a fantastic unbiased, GPU-based render engine, which is incredibly fast, with an easy-to-use node interface. It also features a built-in Sun and Sky system, which was perfect for my needs (Fig.31).

1691_tid_Fig31.jpg
Fig.31

Final Tweaks

Finally I imported my render into Photoshop, I added a background image, and did a bit of color correction using a great plugin called Magic Bullet (Fig.32).

1691_tid_Fig32.jpg
Fig.32

Conclusion

Thank you for reading. I hope you enjoyed this breakdown. I would like to thank 3DTotal for giving me the chance to show off my work, and the Octane Render team for their great work and the support they gave me. Thank you!


 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Making Of 'Morocco Topo'



Keywords: mole, character,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (14)
Comments 3 Views 107364

Tutorial

Making Of 'L'homme dans la foret'



Keywords: character, male, human, face,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 28871

Tutorial

Making Of 'Return of the Princess'



Keywords: character. female, woman, princess,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 11260

Tutorial

Making Of 'Madness'



Keywords: character, creature, man, madness, fear, scream, teeth, mouth,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 91832
Readers Comments (Newest on Top)
avatar
(ID: 190269, pid: 0) Andrea Lazzarotti on Tue, 02 April 2013 9:30am
Wow, nice tutorial!!! thanks Rikk
avatar
(ID: 189293, pid: 0) Mike C on Wed, 27 March 2013 10:23am
Great breakdown! Awesome work... how did you get the iris to show the other side through the cornea? refractions?
avatar
(ID: 189285, pid: 0) Chroman on Wed, 27 March 2013 9:54am
Amazing work! I like it how you achieved the mood with the lighting! :)
Add Your Comment