My name is Riccardo Minervino, I'm 36 years old, and I currently live in Japan where I work as 3D artist for video games.
I decided to make this fan art after I finished watching all the seasons of Breaking Bad, because I really liked the show and I think the main actor, Bryan Cranston, has an interesting face, so I thought it would have fun to model him.
Before I jumped into modeling, I needed to gather the right reference images. It might sound banal, but having good references is crucial for the quality of the final result. Fortunately, because the subject is a famous actor, it was easy to find high resolution photos of him (Fig.01).
Once I found the reference photos, I could start modeling a base mesh in ZBrush. I began with a DynaMesh sphere, and I created a very rough model to have the basic proportions in place (Fig.02).
To refine the proportions I used ZBrush 4R5's new See-Through mode, that allows me to open my reference images in the background, and then set the whole ZBrush interface to half-transparent, so I can easily position my model on top of the photo while I sculpt (Fig.03).