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Making Of 'Baby Satyr'

By Nikita Veprikov
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Date Added: 27th February 2013
Software used:
3ds Max

To add bushes, again I exported them from OnyxTree. I then adjusted the materials; instead of standard leaves for the tree I used planes with textures, with the Vray2SidedMtl material. In Fig.04 you can see the actual settings of material. The front and back materials were identical.

1675_tid_Fig04.jpg
Fig. 04

The subdivision number for the reflections was set to 4, because there were lots of leaves in the scene and the quality of reflection on them was not crucial. These kind of small things help to save time on the render.

Vray2SidedMtl works perfectly with different thin objects that have SSS: a sheet of paper, cloth, a lamp shade, etc (Fig.05).

1675_tid_Fig05.jpg
Fig.05


Then I cleaned up the character's pose and added more detail. The fur and grass was done with 3ds Max's Hair & Fur. Also I replaced the bushes in the foreground.

To grow fur I used a low poly version of the satyr as a hair placeholder. In the properties of this model I unchecked the Renderable checkbox in order to hide the hair placeholder from the render. Why did I use a low poly version of the character to grow the hair? Guides for hair grow from vertices of the object. So when there are lots of vertices it becomes hard to handle guides and adjust the direction of hair growth (Fig.06).

1675_tid_Fig06.jpg
Fig.06



 
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