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Compositing in Nuke

By Narek Gabazyan
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Date Added: 18th October 2012
Software used:
3ds Max, V-Ray, Misc

As we can see, we're rendering with Gamma 1.0, because this is not an interior and we need to set the light according to the effect we desire. The next step is to set the light itself. I've used a VRayLight, a TargetDirectionalLight and a box with a VRayLightMtl. In Fig.07.1 - 07.2 you can see the location of the light sources and reflectors. Please note that the positions and degrees of rotation of each of the light sources need to be adjusted for each camera. This will take some experimentation and trial and error.

1608_tid_fig07.1.jpg
Fig.07.1
1608_tid_fig07.2.jpg
Fig.07.2


In Fig.08 - 10 you can see the settings for each light source.

1608_tid_fig08.jpg
Fig.08

1608_tid_fig09.jpg
Fig.09

1608_tid_fig10.jpg
Fig.10

We can see the number of the light source in the scheme and parameters. However, the illumination depends on the mood and what and how we imagine it.



 
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rating star fullrating star fullrating star fullrating star nonerating star none (4)
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(ID: 173998, pid: 0) Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
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(ID: 158598, pid: 0) Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
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(ID: 156759, pid: 0) Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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(ID: 156739, pid: 0) Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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