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Compositing in Nuke

By Narek Gabazyan
| Your Rating:
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(131 Votes)
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| 4 Comments
| Comments 4
Date Added: 18th October 2012
Software used:
3ds Max, V-Ray, Misc

Materials and Textures

The materials used in the scene are simple. Let's run through the main ones:

Body Material

The body material is, of course, shellac (Fig.11). The base material has the following settings, with any that I haven't mentioned set to the default:

• Diffuse: 5/5/5
• Reflect: 247/247/247
• Fresnel reflections: On
• Refl. Glossiness: 1.0

1608_tid_fig11.jpg
Fig.11


The shellac material has the following settings, with any that I haven't mentioned being set to whatever you wish:

• Diffuse: 0/0/0
• Reflect: 92/92/92
• Fresnal reflections: On
• Refl. Glossiness: 0.8
• Shellac color blend: 100

Tire Material

The tire material is a VRayMtl (Fig.12) and has the following settings, with any that I haven't mentioned being set to whatever you wish:

• Diffuse: 10/10/10
• Reflect: 25/25/25
• Fresnal reflections: Off
• Refl. Glossiness: 0.45
• Subdivs: 12

1608_tid_fig12.jpg
Fig.12



 
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Comments 1 Views 22012
Readers Comments (Newest on Top)
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(ID: 173998, pid: 0) Tatevik on Sat, 29 December 2012 8:32pm
It's Perfect !!!
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(ID: 158598, pid: 0) Mariam on Sun, 28 October 2012 11:19am
Thak you for tutorial
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(ID: 156759, pid: 0) Ryan on Thu, 18 October 2012 3:27pm
very usefull indeed ... thnx friend
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(ID: 156739, pid: 0) Karen on Thu, 18 October 2012 12:44pm
Thank you very much. Very usefull lesson
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