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Making Of 'Spring Breeze'

By Nicolas Fu
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| 2 Comments
| Comments 2
Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

To add more details to the textures I used Color Spray and alphas (Fig.19 - 20).

1582_tid_fig19.jpg
Fig.19

1582_tid_fig20.jpg
Fig. 20

Making the stone textures was the same as making of skin ones, but simpler. I just needed to find the proper textures (Fig.21).

1582_tid_fig21.jpg
Fig. 21

I used the same method again to paint the cloth textures (Fig.22).

1582_tid_fig22.jpg
Fig.22


Finally I use Multi Map Exporter to export PolyPaint, Normal, Ambient Occlusion and Cavity maps with a size of 4096 x 4096 (the towel and bathing dress with the size 2048 x 2048) to provide high quality veins. Because the image was a still, I was able to export high detail models directly and then use a Normal map to show the details.

The character textures can be seen in Fig.23, the bathing dress textures are in Fig.24 and the towel textures are in Fig.25.

1582_tid_fig23.jpg
Fig.23
1582_tid_fig24.jpg
Fig.24
1582_tid_fig25.jpg
Fig.25

I just export Polypaint and Normal maps for the stone textures (Fig.26).

1582_tid_fig26.jpg
Fig.26



 
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Readers Comments (Newest on Top)
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(ID: 210930, pid: 0) Milad on Fri, 09 August 2013 11:43pm
great work,thanks for sharing,i learnt alot
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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