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Making Of 'Spring Breeze'

By Nicolas Fu
| Your Rating:
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(33 Votes)
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| 2 Comments
| Comments 2
Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush

I exported the basic model to ZBrush and started sculpting (Fig.14).

1582_tid_fig14.jpg
Fig. 14

I added some noise to get more details (Fig.15).

1582_tid_fig15.jpg
Fig.15

Textures

I used Polypaint to paint the textures. First I projected the original painting onto the body with a spotlight, then I gave the skin a rough color based on the original one, focusing on the eyes, mouth and hands in particular to make sure they worked well with each other and so I could add in real details (Fig.16).

1582_tid_fig16.jpg
Fig.16


Next I strengthened the color of the textures based on the picture reference, making sure the RGB Intensity was not too strong (Fig.17).

1582_tid_fig17.jpg
Fig. 17

I picked up the color of the model's surface to do more painting according to the way human skin color varies (Fig.18).

1582_tid_fig18.jpg
Fig. 18



 
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Readers Comments (Newest on Top)
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(ID: 210930, pid: 0) Milad on Fri, 09 August 2013 11:43pm
great work,thanks for sharing,i learnt alot
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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