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Making Of 'Spring Breeze'

By Nicolas Fu
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| 2 Comments
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Date Added: 3rd September 2012
Software used:
3ds Max, Photoshop, ZBrush
1582_tid_fig45.jpg

*WARNING: CONTAINS NUDITY*


In this article, I will describe the process of making Spring Breeze completely, from sculpting in ZBrush to the final composition.

This image is not an original work. I copied from the oil painting Spring Breeze, which was painted by William Adolphe Bouguereau, who was a famous academic artist born in the late 19th century in France. It was a very difficult challenge to translate a classic oil painting into 3D.

Basic Model

I used an existing model, and the UV had already been finished (Fig.01).

1582_tid_fig01.jpg
Fig.01

Pose

It was going to be a still painting, so I decided to make the proper pose in 3ds Max and then sculpt in ZBrush. First I used the Display as Box option to get the biped shown in Fig.02. This is a convenient way of observing the pose when you want to change the gesture of a model in 3ds Max.

1582_tid_fig02.jpg
Fig. 02


In Figure mode, I ticked Twists and changed the parameters to make the ulna and radius rotate more naturally (Fig.03).

1582_tid_fig03.jpg
Fig. 03



 
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Readers Comments (Newest on Top)
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(ID: 210930, pid: 0) Milad on Fri, 09 August 2013 11:43pm
great work,thanks for sharing,i learnt alot
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(ID: 146400, pid: 0) Flynn on Tue, 04 September 2012 3:48am
Great work! Didn`t expected that it was made in 3d packages.
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