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As a result of secondary bounce we might get a color bleeding effect, which can be fixed with just a few seconds of work.

VRayOverrideMtl can fix the reflections, refraction, shadows and GI of your original object. Today we are going to examine function GI only.

However it is important to notice that you can use this material to fix any color you want your object to spread/reflect/cast a shadow.

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Readers Comments (Newest on Top)
(ID: 329230, pid: 0) Priapo on Thu, 05 March 2015 11:22pm
Thanks a lot, helpfull tut.
(ID: 234280, pid: 0) Saurabh on Sat, 16 November 2013 4:43pm
thanks a lottt....
(ID: 189580, pid: 0) Marcossennacg on Thu, 28 March 2013 7:34pm
Thanks! Very good guy!
(ID: 180054, pid: 0) Pourya Moshrefi on Tue, 05 February 2013 4:06pm
thank was so useful
(ID: 160976, pid: 0) Hamid on Fri, 09 November 2012 5:00am
(ID: 150651, pid: 0) Scrapler on Wed, 19 September 2012 6:34am
Thanks a lot))) Really helpfull tutorial))
(ID: 150147, pid: 0) Burak on Mon, 17 September 2012 4:55am
Many thanks for this tip, you are a great tutor
(ID: 144476, pid: 0) Hary Seldon on Wed, 29 August 2012 12:17pm
Nice_! I had this problem some weeks ago, and i was trying solve it, but here is much better solution. thanks guy_!
(ID: 144251, pid: 0) Solimator on Tue, 28 August 2012 4:30pm
Easy clear tutorial thanks.
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