Keep up-to-date with Free tutorials!!


Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.


- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2
Making Of 'Mercedes-Benz 300SL (1955)'

By Martin Forgáč
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(27 Votes)
| Comments 1
Date Added: 2nd August 2012
Software used:
3ds Max, Photoshop


I was planning to model the 300SL's spiritual successor, the SLS AMG. During the research phase I came across the original and I made a quick decision. The 300SL's design, visual properties and shape itself made quite an impression on me. Once I had taken a second look at the car I recognized instantly that it must have been a courageous and unique concept for its time. The one last detail to be decided was the model year and I chose 1955.


The Mercedes-Benz 300SL is a two-seated, closed sports car, built by Daimler-Benz from 1952 until 1963. It was one of the first cars to use the distinctive gull-wing doors. It was introduced in 1954 at the New York Auto Show and there were only 1,400 coupe versions released by 1957. Its top speed was phenomenal for the time at 225 km/h, with later models reaching 249km/h.

Modeling - Beauty in the Detail

The first thing to do was to gather enough background info and references. This is the only way to understand all of the detail on the vehicle. That is where the beauty of this car lies. At the time I started modeling this car, Bratislava Auto Show took place, enabling me to shoot some photos for my work. I then had everything that I needed for correcting the blueprints that I already had, which were of varying qualities.

Poly modeling was used to model the base of the image (Fig.01). Even the basic body shape needed correction during this phase because of the conflicting blueprints used at the beginning. This meant that the model required ongoing modifications which were possible because of the photographs I had taken.


The mesh was then divided into several entities (body, door, glass, interior, little details) so my work became a little more organized and the desktop was not as cluttered as it had been before (Fig.02 - 05).



1 | 2
Related Tutorials


Compositing in Nuke

Keywords: compositing, nuke, car, vehicle,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (132)
Comments 4 Views 186283


Studio Lighting Tutorial

Keywords: vehicle, car, studio, lighting, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 43478


Making Of 'Alfa Romeo Competizione C8 Spyder Studio'

Keywords: car, vehicle, tire,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 35253


Making Of 'AH1Z Viper Helicopter'

Keywords: vehicle, aircraft, helicopter, viper,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 3 Views 52602
Readers Comments (Newest on Top)
(ID: 200730, pid: 0) Jaro on Sat, 01 June 2013 8:13pm
sk: Cau, pozeram Bratislavcan a tiez robi to iste auticko ako ja. Posli email poslem ti hotovy render, ked to bude hotove. Jaro en: Hi, I can see you are from Bratislava and doing the same little car as me. Send me your email address and I will send you finished render once it's done. Jaro
Add Your Comment