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Making Of 'FAUP - Path to Knowledge'

By Jacinto Monteiro
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Date Added: 24th May 2012
Software used:
3ds Max, V-Ray

This is the final model after tweaking the parameters a bit in the RailClone settings. Everything else was set as default (Fig.04 - 05).

1537_tid_4.jpg
Fig. 04

1537_tid_5.jpg
Fig. 05

After I had done this I converted the Railclone geometry into an editable poly object. Then, using the Unique Material ID free plugin, I gave the floor and ramp objects different IDs automatically. Each marble unit (element) had a different ID now. This made the marble material (multi-texture plugin) work perfectly once it was applied to the poly object.


Texturing

Next I want to talk about the V-Ray dirt present on the edge of most of the wood materials. I will focus on the darker wood. Take a look at the detailing in Fig.06 - 07. As you can see, over the diffuse map there is a darker, thin edge with a few subtle differences on it. That is generated by V-Ray dirt with noise inside the diffuse channel. It's a little detail that can make the difference, especially in close-ups.

1537_tid_6.jpg
Fig. 06

1537_tid_7.jpg
Fig.07



 
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Readers Comments (Newest on Top)
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(ID: 197381, pid: 0) Jia on Tue, 14 May 2013 10:09am
Thank you very much to share, gained a lot in my work
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(ID: 121436, pid: 0) Mohammad Naeem on Thu, 31 May 2012 4:42am
i like to know more about 3D i am interested n 3D tutorials
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(ID: 120824, pid: 0) Santiago Ochoa on Tue, 29 May 2012 12:44am
(es) muchas gracias no saben lo valioso que este tutorial para mi. (en) thank you very much, you do not know how valuable this tutorial for me.
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