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Making Of 'It's Going to Rain'

By Denis Lebedev
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| 14 Comments
| Comments 14
Date Added: 16th May 2012
Software used:
3ds Max, Photoshop

Post-production

Post-processing was carried out in the Photoshop. The most useful features there were the following render elements (Fig.47).

1533_tid_fig47.jpg
Fig.47

These channels helped to emphasize those details, and if their actions had an adverse effect on any object, I could use a rubber to delete the channel's influence in those parts. The general principle of working with such elements is to select the blending mode over the picture and to adjust the transparency of a layer so the changes aren't too sharp (Fig.48).

1533_tid_fig48.jpg
Fig.48

The most important elements are the masks, which I worked with as follows. I added a MultiElement, selected it with Ctrl + A, then copied it and went back to Layers. On the copy of the main picture I created a layer mask and at pressed Alt it is clicked on a mask. Then I pasted the mask (Ctrl + V) and went back to the copy of the main picture. Now all of changes only concerned the necessary areas (Fig.49).

1533_tid_fig49.jpg
Fig.49


Also one of the most important channels is ZDepth for the creation of air, atmosphere and fog (Fig.50). Some other options to achieve that are as follows:

1. Over the main layer, place a layer with the ZDepth channel in Screen mode. Adjust the transparency.
2. Create an empty layer over the main layer and fill in it with a white color. Add a layer mask with Z-channel in it and just the transparency.
3. Do the same as point 2, but instead of filling the new layer with white, use a sky texture that's a dark blue color mixed up with the general paints. Remember that you can edit the Z -channel with Levels (Ctrl + L).
4. Use a brush to add fog manually.

1533_tid_fig50.jpg
Fig. 50

The best result will be if you combine different ways and make selective changes.

Here's the final image (Fig.51).

1533_tid_fig51.jpg
Fig.51


 
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Readers Comments (Newest on Top)
avatar
(ID: 208043, pid: 0) Adas on Sun, 21 July 2013 6:25pm
You would be great Farming-Simulator mods creator. And this tractor is awesome! Maybe you can sell tractors model? I think it would be the best soviet union times mod. :)
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(ID: 144649, pid: 0) Alexandr Sarakapudaff on Thu, 30 August 2012 4:58am
Outstanding work. Congratulations on your master piece, Denis!
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(ID: 138747, pid: 0) Muslim on Sun, 05 August 2012 6:51pm
could u just tell me how many polygons took ur scene?
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(ID: 137353, pid: 0) Lanyimo on Tue, 31 July 2012 4:32pm
It's cool!!! I am from China , I am developing an app on CG. Would you love to try it ?
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(ID: 132855, pid: 0) Rahul on Fri, 13 July 2012 2:43pm
First i though only truck was cg...but i was wrong.awesome work.How much time you took to render it this heavy mesh?
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(ID: 126842, pid: 0) Arash on Wed, 20 June 2012 7:24pm
Good job. i was working on something like this.. but now i see this, i want to cry :( this is very nice i think i will delete all the files of my project...
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(ID: 119620, pid: 0) Hikari on Thu, 24 May 2012 9:34am
very realistic! the only thing that make me sure that this is CG is the blue paint on the vehicle.
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(ID: 118437, pid: 0) Florian on Sun, 20 May 2012 1:19am
Thank you so much for sharing !
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(ID: 118338, pid: 0) Jaxas on Sat, 19 May 2012 2:23pm
I think you reach that higher level. Congrats! :)
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(ID: 117606, pid: 0) Adozv on Thu, 17 May 2012 8:10am
I really enjoyed this tutorial and your artwork, I love every detail!
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(ID: 117421, pid: 0) Le Fou on Wed, 16 May 2012 12:33pm
I'm jealous... Very nice!
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(ID: 117417, pid: 0) Vizcon on Wed, 16 May 2012 12:20pm
Defintly one of the best tutorials iIever see, congrats!
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(ID: 117416, pid: 0) Kobi Levi on Wed, 16 May 2012 12:11pm
just perfect, thank you for this tutorial iv'e been waiting for it since i saw this image. thank.
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(ID: 117362, pid: 0) Tomm on Wed, 16 May 2012 10:00am
Veeeeeeery good job ! But what a shame, i can't see worms ! :)
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