Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Making Of 'Katsumo'

By Hasan Bajramovic
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(14 Votes)
| 94180 Views
| 4 Comments
| Comments 4
Date Added: 9th May 2012
Software used:
3ds Max, ZBrush

The next step was to make multiple copies of the segment and to offset them along the Y axis so they could be merged into one big rope. I just attached all of them together and did a quick weld on all of the vertices, followed by adding a pathdeformWSM modifier. Picking the path and then clicking the Move to Path button does all the magic for you. I repeated these steps for all the ropes and knots seen on the model.

Sculpting

Sculpting the face was straightforward. I took one of the references found in my research and just started sketching (Fig.06). I do all of my sculpting inside ZBrush and I can't imagine my life without it.

1530_tid_Fig06.jpg
Fig.06

At one point Katsumoto was supposed to wear a mask, but I kind of just dropped that idea and decided to give him some facial hair (Fig.07). With the aid of ZBrush's fibermesh that was a piece of cake. I just masked the area that I wanted covered with all the default settings, and lowered the total amount of hair. ZBrush still didn't have export curves option so I had to import the geometry and use this awesome script by Wayne Robson that I found online. Thank you Wayne! I did the same thing with his eyebrows.

1530_tid_Fig07.jpg
Fig.07


Shading and Texturing

Texturing of his face was done inside ZBrush. I added the base color to the entire model and then started painting in red areas where there is more muscle and fat, and yellow in areas that are boney. Once I had blocked in these colors I painted in some of the pores with red and brown color. I tried to add some imperfections to his skin like moles and blackheads (Fig.08).

I finished it off by cavity masking the model and adding in darker tones in certain areas. Normal maps and Displacement maps were extracted from ZBrush with standard settings.

1530_tid_Fig08.jpg
Fig.08

Settings for the SSS2 material used on his face are shown in Fig.09. I love this shader because it gives great results and it's really simple to set it up.

1530_tid_Fig09.jpg
Fig.09



 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Making A Toon Character Called 'Geoff' & his Rig



Keywords: character, creature, modeling, rigging, max,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 40915

Tutorial

Human Skin - the Mental Ray Subsurface Scattering Fast Skin shader



Keywords: character, face, human, skin,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 103414

Tutorial

Making Of 'Thrull'



Keywords: character, creature, monster, thrull,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 119192

Tutorial

Making of 'Fern'



Keywords: character, man, human, fern, face,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 37355
Readers Comments (Newest on Top)
avatar
(ID: 197362, pid: 0) Stro on Tue, 14 May 2013 7:08am
So simple yet so effective! Amazing work!
avatar
(ID: 183730, pid: 0) Txikimorin on Tue, 26 February 2013 3:51pm
Thanks man! I'm a lover of Japanese culture too, and I was planning on doing a 3d samurai armor for this summer, seeing this just motivates more!
avatar
(ID: 115516, pid: 0) Adriana on Wed, 09 May 2012 10:44am
Amazing artist you are!!! Awesome!
avatar
(ID: 115487, pid: 0) Andrej on Wed, 09 May 2012 10:11am
Great making of! =D Keep doing Japanese stuff and make me happy!
Add Your Comment