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Making Of 'Tribeca Loft'

By Bertrand Benoit
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Date Added: 23rd March 2012
Software used:
3ds Max, ZBrush
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The Tribeca Loft series of images was inspired by the work of Fearon Hay Architects, as photographed by Richard Powers. My goal was to stick as close as possible to the photos of Richard and concentrate on realism above all.

When modeling the space I sought to remain close to the look of the apartment and only took some liberties with the furnishing and the art. One challenge was to replicate the slight imperfections of this renovated industrial space. In this respect the pillars are an obvious focus of interest, and therefore I dedicated quite a bit of time to getting them right.

After modeling a rough base mesh in Max, I exported it into ZBrush where I used a variety of brushes to replicate the rugged surface of cement or plaster (Fig.01). After decimating the sculpt I exported it back to Max (Fig.02), adding another level of details via a cement Bump map.

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Fig.01

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Fig.02


Another useful way of adding imperfections to nearly everything is the liberal use of noise textures in different slots, such as Bump, Glossy, Specular or even Displacement, or just as a Noise modifier in Max on top of the geometry. There is a lot of noise added to many of the materials and on many of the objects in this scene. Fig.03 shows how an almost imperceptible Noise modifier (fractal noise or not) will add nice random chaotic variations in the surface of the metal, which translates in nice, more realistic reflections. The same kind of low-frequency, non-fractal noise is added to the Bump channel of the plastic panels in the kitchen in order to give them a slight bend. Even the vegetable on the counter top has different forms of noise in the Bump channels.

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Fig.03



 
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Readers Comments (Newest on Top)
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(ID: 180672, pid: 0) Alessa on Fri, 08 February 2013 8:50pm
is beautiful, I wanted to know the pendant lights are your own invention, if you've invented you are great
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(ID: 178916, pid: 0) PhilBale on Tue, 29 January 2013 9:55am
I love this, the light works beautifully witht he environment! I've recently been adding bump maps to objects to give them a 'lacquered' look usign the 'Do not apply bumps to the diffuse shading' with Mental Ray and will now be using it more for EVERYTHING now I've seen your loft renders :) Photo-realistic work is very rewarding when it works well!
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(ID: 97799, pid: 0) Le Fou on Sun, 25 March 2012 12:25pm
WoW! Very realist! Sorry, but it's true... 8|
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(ID: 97539, pid: 0) Raoni Franco on Fri, 23 March 2012 7:39pm
Great work man! And great tips! Thanks for sharing this.
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(ID: 97506, pid: 0) Pieryv on Fri, 23 March 2012 5:45pm
Very Nice! I'm really curious about your render time, though...
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