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Making Of 'The Baroness'

By Manipula Studio
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(29 Votes)
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| 4 Comments
| Comments 4
Date Added: 21st February 2011
Software used:
3ds Max, V-Ray, ZBrush

3D Stage

During the photography stage, we worked on the background using the same basic lighting setup to keep the same illumination in both created images (Fig.03).

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Fig: 03

To simulate the photograph's lighting we used a big, weak, blue VRaylight on the right (as the Beauty Disk), a smaller, white VRaylight in the center (the Octa Bank) and a mix of Omni lights for the candles with a small, but really strong, VRayLight plane (just like the Strobe light).

We created a very simple background containing a cracked wallpaper texture, a luxurious candelabrum and a curtain - just like Marie Antoinette reference painting.

For the cracked wall, we used a V-Ray blend material with a base wallpaper texture and another one for the exposed bricks. To make the bricks more realistic was used a V-Ray Displace mod with the image of the bricks (Fig.04).

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Fig: 04


The render process took about five hours (including the five render phases)(Fig.05).

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Fig: 05

Illustration

To fill the empty frame created at the 3D stage, we created a portrait of a scary, blind, middle-aged baron. This took two working days (Fig.06 - 07).

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Fig: 06

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Fig: 07

 
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Readers Comments (Newest on Top)
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(ID: 36763, pid: 0) Greg on Fri, 25 February 2011 7:31pm
Would have been nice to see how they made dress, just textures or modeled in zbrush and see the different stages of the model.
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(ID: 36750, pid: 0) Gfxengine on Fri, 25 February 2011 2:29pm
thq for this wonderful tutorial :)
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(ID: 36444, pid: 0) Max on Tue, 22 February 2011 7:11am
So do you call this one a "making of"? please... the point is the CHARACTER, the face, the effects... Not the normal bump or the occlusion pass on the BG. lol!
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(ID: 36474, pid: 840417) NinthJake (Forums) on Mon, 21 February 2011 7:20pm
Note to self: Never again eat while watching making-of's xD
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