Keep up-to-date with Free tutorials!!


Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.


- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4

Another important aspect is represented by the highlights (Fig.16), which allow you to give more volume even in areas with shadows (it is a paint-over with a white brush and a little opacity). After this I painted in lots of little details.

Fig. 16

And to end, I added a bit of mist with a brush with a little opacity. I repeated this a few times on each element (with a wire color pass) and then on the entire image. I desaturated the entire image and lightly added a balance of colors in the blue-greens in order to get closer to the Sparth image and to bring in my own touch (Fig.17).

Fig. 17

Finished (Fig.18)!

Fig. 18

1 | 2 | 3 | 4
Related Tutorials


Compiling complex scenes

Keywords: 3ds Max, Forest Pack, scene, Photoshop

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (16)
Comments 4 Views 42635


Texturing of an Old Building- Image Breakdown

Keywords: scene, old, building, texturing, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 17878


Making Of 'A Mazda CX-9'

Keywords: scene, vehicle, car, city, wall,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 0 Views 69026


House on a Ravine: Texturing, Lighting and Rendering tutorial

Keywords: house, building, ravine,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 13 Views 111542
Readers Comments (Newest on Top)
(ID: 137869, pid: 0) Dr-brush2012 on Thu, 02 August 2012 10:25am
awesome work, well done ... ;-)
(ID: 128815, pid: 0) Suztv on Wed, 27 June 2012 3:13pm
This is a great overview of your process but I think in order for it to be considered a tutorial more details should be included. You mention how you created the building fronts and structures but really don't show anything other than the wireframes. If a beginner tries this tutorial they would have several missing steps and wouldn't get very far. The render looks fantastic and I think your set up is great but again I think this is more of a production overview and NOT a tutorial.
(ID: 101098, pid: 0) Czaja on Sat, 07 April 2012 12:38pm
Thank you very much for your comments;)
(ID: 100990, pid: 0) Ludnid on Fri, 06 April 2012 11:51pm
Really Impressive work considering the simple buildings but yet high sense of detail. Tutorials also very good for a Noobie and I'll be sure to recommend. Thanks for sharing your workflow. :)
(ID: 97350, pid: 0) Rocky on Fri, 23 March 2012 8:29am
bought your book. great portfolio, love your work :-)
(ID: 94152, pid: 0) Alexander on Tue, 13 March 2012 10:21am
This is realy amazing work
(ID: 87460, pid: 0) Thomas Yemane on Sun, 19 February 2012 4:11pm
this is what i called work.i just wanna say that this tutorial is very excellent and helpful for some one who is a total starter in 3d stuff.
(ID: 87296, pid: 0) Renzo 3d on Sat, 18 February 2012 9:13pm
is AMAZING, i love VRAY
Add Your Comment