Finally I used the "material06b" from the Total Textures V07:R2 - Sci-fi DVD
to make the texture look dirtier. I changed the blend mode to Soft Light, opacity to 50% and applied a Contrast adjustment of 200. Also I used "alien05a" and "number__16a" in Color Dodge blend mode like symbols around his armor (Fig.29).
Fig. 29 - Click to Enlarge
In the image you can see the different settings I used for the shaders of the body and armor. You can also see the SSS map that I got from ZBrush by baking a red skin material (Fig.30).
For the illumination I used the HDRI dome light method and added some fill lights and a rim light. Remember to use Gamma Correction 2,2 and V-Ray frame buffer for better results.
The following image shows the lighting setup in the viewport (Fig.31).
Fig. 31 - Click to Enlarge
For the final image I took the render and the alpha channel from the V-Ray buffer and composited it in Photoshop, adding the floor, background, glows, Overlay layers for more contrast and Sharpen in some blurred areas (Fig.32).
Fig. 32 - Click to Enlarge
Finally all this hard work was done (Fig.33).
This project was very hard, but fun to make. I learned a lot by mixing human anatomy with animals.
I hope this Making Of was useful to you all and thank you very much for having taken the time to read it. If you have any question or are interested to know more, don't hesitate to contact us.