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Facial Rigging

By Alden Filion
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Date Added: 30th December 2010
Software used:
3ds Max

10a. Set the value of both the new state (State02) and the target (left_smirk) to 0

You have now linked morpher to a controller. Repeat steps 3a - 10a linking the master to the appropriate axis direction you will move the controller and using the morpher head as the slave corresponding to the respective morph target you would like to call.

Note: remember that the state value going up and right will always be a positive value and negative if its going left and down. This is an example of a completed setup for the x axis. Notice the negative values for the right smirk....this will be assigned to the controllers left position or the "directors" left

Hope this tutorial has been helpful. I advise you to go over this tutorial several time to fully grasp the use of the "Reaction Manager". It's an extremely powerful tool.

If you have any questions please feel free to email me at

Please visit and check out my latest work

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