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Facial Rigging

By Alden Filion
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Date Added: 30th December 2010
Software used:
3ds Max

5a. Now click on the button " Add Slave " it should be next to the " Add Master " button

6a. While still in " Add Slave " mode, select the main head with morpher applied. Go to Modified Object - Morpher - [1] left_smirk

Notice how the value of the " State01 " and the "left_smirk" target value are both set to 0.00

7a. Double click on the value of the State01 . Set the Value to 2.5. Remember the area of the square was 5 units, so the distance from the middle to any side will be half

8a. Double click the value of the left_smirk target and set it to 100. This means that whenever you move the controller to its full extent, it will set the corresponding morph target to 100. Now you will create a neautral state


9a. In the states panel, click on "Create State"


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Keywords: facial, modeling, video, max,

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