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Joan of Arc: Modeling the Head

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Insert these two series of edges with Cut.

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Possitions after adjustment.

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Look of the nose once subdivided. Work the form with the low poly cage and view smoothing at the same time.

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To finish, insert these edges to make the hole of the nose.

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Select the polygon as indicated in the picture and made one Extrude inwards as well as Bevel to reduce the size of the internal hole.

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Dimentions of the nose in low polygons.


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Finished nose, subdivided with interations 2.

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Fig. 96

Onto the mouth now.

Select the edges edge of the mouth and extrude with shift ket depressed and uniform scale

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After having adjusted the vertexes, add edges with Cut.

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Stop to adjust the verticies.



 
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