Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1
Texturing of Urban Scene- Image Breakdown

By Richard Tilbury
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 18682 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max
The following example is a scenethat has been textured using the Total Textures Colection as a resource.

Images from a cross section of the16 DVD's have been used and combined to describe the scene below and utilisecolour, bump, specular maps and in some cases, normalmaps.

Some general applications of thesealongside common texturing techniques are explained visually in a way that aimsto provide a concise and straight forward account of how the collection can beapplied in a 3d scenario

1263_tid_textures.jpg

 
1
Related Tutorials

Tutorial

Making Of 'Ship'



Keywords: scene, vehicle, ship, ocean,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (21)
Comments 1 Views 135082

Tutorial

Texturing The Ship Deck - Image Breakdown



Keywords: scene, ship, deck, texturing, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 14100

Tutorial

Making Of 'Mustang Shelby 67'



Keywords: scene, vehicle, car, shelby, mustang,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 4 Views 175992

Tutorial

Texturing with 3D Total's Texture CD series



Keywords: scene, arch, house, building, door, plant,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 19534
Readers Comments (Newest on Top)
avatar
(ID: 234642, pid: 0) Barney Boy on Mon, 18 November 2013 2:28pm
These are all good points, Psyxiatros. I was wondering why the scene looked a little odd.
avatar
(ID: 194730, pid: 0) Psyxiatros on Sun, 28 April 2013 10:28am
a couple of things i noticed First of all the modeling and texturing of the main building. You would surprise me if your composition was inspired by a real world photo, but anyway it's really hard to construct a building just by pilling bricks round and round. So the corner of the building with the bricks looks somewhat fake. Add a concrete pillar at the corner just like the one behind no 3. Right now the brick texture seems like a wallpaper wrapped around a wall. Take a look at brickworks on corners in real constructions and you will see how they re placed so your render will look more realistic. Another thing is the total absense of props. Put something there. A trash bin, a bicycle. Your scene doesnt look just empty, its also disturbingly clean. Its a public corner. reduce the spec maps, add some dirt and a bump with dirty water. Keep up the good work.
Add Your Comment