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Texturing the Sci-Fi Corridor - Image Breakdown

By Richard Tilbury
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Date Added: 9th December 2009
Software used:
3ds Max
The following example is a scenethat has been textured using the Total Textures Colection as a resource.

Images from a cross section of the16 DVD's have been used and combined to describe the scene below and utilisecolour, bump, specular maps and in some cases, normalmaps.

Some general applications of thesealongside common texturing techniques are explained visually in a way that aimsto provide a concise and straight forward account of how the collection can beapplied in a 3d scenario

1261_tid_Texture_Template04.jpg
1261_tid_final.jpg

 
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