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Texturing a Temple with the Total Textures

By Richard Tilbury
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Date Added: 9th December 2009
Software used:
3ds Max
1257_tid_top.jpg
The following example is a scenethat has been textured using the Total Textures Colection as a resource.

Images from a cross section of the16 DVD's have been used and combined to describe the scene below and utilisecolour, bump, specular maps and in some cases, normalmaps.

Some general applications of thesealongside common texturing techniques are explained visually in a way that aimsto provide a concise and straight forward account of how the collection can be applied in a 3d scenario.

1257_tid_temple.jpg

 
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