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Making of 'The Princess'

By Marcos Nicacio
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| 2 Comments
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Date Added: 28th April 2010
Software used:
3ds Max, Photoshop, V-Ray

The body was modeled in a different way; in this case I used box modeling to give volume and afterwards I refined the shape to the silhouette that I wanted (Fig.03).

123_tid_image_03_body_dress.jpg
Fig. 03

I also used the box modeling technique for the arms (Fig.04).

123_tid_image_04_hands_arms.jpg
Fig. 04



Setup

The rigging wasn't just made for posing her, but for animating her too (Fig.05). I used bones, shapes and helpers as controllers and morph target animation to establish the facial expressions (Fig.06).

123_tid_image_05_rig_setup.jpg
Fig. 05

123_tid_image_06_head_expressions.jpg
Fig. 06


 
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Readers Comments (Newest on Top)
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(ID: 86265, pid: 0) Ivan Firdaus on Mon, 13 February 2012 8:40am
woa, very cool.. thank you for sharing.
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(ID: 64743, pid: 0) Roberto on Wed, 23 November 2011 8:46pm
Very nice image. I wish you would have explained the tutorial with more detail.
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