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Making Of 'Dead Twice'

By Alessandro Lima
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Date Added: 9th December 2009
Software used:
3ds Max

17. Continue extrusions the work, use shift + drag mouse, and after you can collapse the correct vertexes.

1191_tid_029.jpg
18. Here, we have a problem: the edge breaks the "Edge-Loop", so we have to fix this edge again. Select the edges as image 030, click the button COnnect and our Edge Loop is OK! Have the vertexes organized always.

1191_tid_030.jpg
19. It will be a good idea to use the snap 3d, with it you can unify a vertex and its correspondent.

20. here, we have to keep extruding.

1191_tid_031.jpg
21. Ok, here is the model.

1191_tid_032.jpg
22. Select the sub-object Polygon, make a selection of the faces as image 033 and click Hide Selected.

1191_tid_033.jpg
23. You can work with shortcuts, below you can find my suggestion for shortcuts, or you can configure your shortcuts in Menu Customize - Customize user Interface - option Keyboard.

My Shortcuts
Extrude = Shift + e
Bevel = Shift + b
Outline = Shift + o
Inset = Shift = i
Chamfer = Shift + r
Connect = Shift + n
Weld = Shift + w
Collapse = Shift + c
Hide Selected = Shift + h
Repeat Last = Ctrl + r
Default Shortcuts
Ring = Alt + r
Loop = Alt + l

24. In the frontal viewport, select the edge as the next image and click Ring (Alt + l).

1191_tid_034.jpg
25. Click on Connect (Shift + n), and after edit the new edges.

1191_tid_035.jpg


26. Select the inferior edges and extrude it (SHift + e) (Image 036).

1191_tid_036.jpg


 
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