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Advanced Particles System (GLU3D)

By Antonio Casado
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Date Added: 9th December 2009
Software used:
3ds Max

Now we want to link this mesh with the spout movement. Here the standard link fails, because the mesh deformations and movements cannot allow it. So we use a trick:

We create a Dummy object, that will be the "link" between the mesh and the Teapot. Now we go to the "motion" tab where change the "position" controller to ATTACHMENT. Select the teapot how controller object, activate the "Align to Surface" option, and push the "Set Position" button to select one of the interior faces of the spout, how you can see in this image.

At last, we link normally the mesh to the dummy object, and see that moves with the spout's moves.

Note: Another better easy option will be closing the spout creating the necessary faces and then use these faces how particles emitter, but I choose the more complex setup because the versatility that offers in complex scenes.

Now it's time to create the particle system, that be PArray. Also we create a Gravity Space Warp for the fall of the particles, and a planar deflector for the ground, and bind to the PArray, how you can see here.

With this we finish the second particle system, that is the jet from the spout. But for the final touch, we create a second Pwrapper, that we assign to the PArray, creating the final choco-liquid aspect.


Render and Post production

Ok, our scene is finished, so it's time to render to a sequence files (BMP, TGA, etc). In this case, I choose a HD resolution of 1280*720 pixels. The result image its a crisp, better quality render that the common PAL or NTSC resolutions.

After the render finish, we make the movie using Premiere Pro. The final touch comes from adjusting a bit the colors, adding Specular bloom, noise and motion blur. Here you can use our own filters or techniques.
The result, this VIDEO in DivX HD format you can download below:


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