Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
How to build and destroy a procedural Wall

By Augusto Lombardi
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 28904 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Now we have all the events and operators in the right position so we can set the operator parameters to complete the ParticleFlow initialisation. You can take a look at the image below and use the same settings on your ParticleSystem.

1170_tid_particle4.jpg

1170_tid_particle5.jpg


 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Improve your 3ds Max workflow: Adding natural movement with the Flex modifier



Keywords: 3ds Max, Flex modifier, Animation, Object

Go to tutorial
rating star fullrating star fullrating star fullrating star nonerating star none (1)
Comments 0 Views 16002

Tutorial

Making Of Multi-Award Winning VFX Short 'Carbon Footprint'



Keywords: carbon, footprint, animation, short,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 69840

Tutorial

Create stylized character scenes



Keywords: Motorbike, gas station, cartoon, 3ds Max, ZBrush

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 11414

Tutorial

Car Paint tutorial



Keywords: car, paint, texturing, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 20345
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment