Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
How to build and destroy a procedural Wall

By Augusto Lombardi
Web: Open Site
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(1 Votes)
| 21273 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max

Now we have all the events and operators in the right position so we can set the operator parameters to complete the ParticleFlow initialisation. You can take a look at the image below and use the same settings on your ParticleSystem.

1170_tid_particle4.jpg

1170_tid_particle5.jpg


 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Making Of 'They came from the Sea'



Keywords: scene, street, building, fish, sea,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (1)
Comments 0 Views 53470

Tutorial

Making Of 'Day'



Keywords: scene, building, street, day,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 13927

Tutorial

Making Of 'Time Under The Trees'



Keywords: building, exterior, seasons, modern, spring, summer, autumn, winter,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 63071

Tutorial

House on a Ravine: Texturing, Lighting and Rendering tutorial



Keywords: house, building, ravine,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 13 Views 73774
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment