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Pinbox: Part 2 - Animating

By Lee Johnson
Web: Open Site Email: lj@jtwo.com
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Date Added: 9th December 2009
Software used:
3ds Max

10. Set the time slider to 50, and turn on Animate.  Slide the time slider to 0, and move the flags to 2, 4, 6, 8 and 10. Hit Auto Key.  Now move the time slider to 100 and move the flags to 90, 92, 94, 96 and 98. Hit AutoKey. Turn off Animate, and play the time line. The rings should expand outward (Fig.10).

1143_tid_step10.jpg
Fig. 10

11. Add a UVW map modifier to the Animated Surface and leave it set to plane.  Go to the Gizmo Sub Object in the modifier stack, and rotate the UVW Gizmo 90 Clockwise and hit Fit, so that the top tag of the UVW map is on the long side of the Animated Surface (Fig.11).

1143_tid_step11.jpg
Fig. 11

12. Add a Vol. Select Modifier to Animated Surface.  Set the Stack Selection Level to Vertex, and underneath Select By > Surface Features > Texture Map, drag the Gradient Ramp map from the Material Editor to the empty slot, and choose Instance (Fig.12).

1143_tid_step12.jpg
Fig. 12

13. Now Add a Push Modifier to Animated Surface and give it a Push Value of 6.75 (Fig.13).

1143_tid_step13.jpg
Fig. 13

14. In the Layer Manager, hide Layer 0, and unhide Pins.  If you scrub the time slider back and forth, you can see how the animated texture will move the pins (Fig.14).

1143_tid_step14.jpg
Fig. 14

15. In the Layer Manager unhide all the layers except Original Shapes and turn off the Teapot for layer 0 (making it not renderable).  Hit Ctrl + A to select all and go to Group > Group, and name the group "PinBox".  Save as "Pinbox_Animated" (Fig.15).


1143_tid_step15.jpg
Fig. 15

Free tutorial file to download - click the above image


 
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