Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Corner of Cobblestone'

By Wade Muller
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 36089 Views
| 0 Comments
| Comments 0
Date Added: 9th December 2009
Software used:
3ds Max, V-Ray
1123_tid_Fig11.jpg

Intro

Wade Muller, a Master's degree art student from the University of Sydney, Australia, shows us how to build 'Corner of Cobblestone' from scratch...

Introduction

The idea for this project was to create natural textures and to experiment with V-Ray Sun. I will explain more about V-Ray Sun and the lighting I used later on in this article. The original reference image was taken of a building in my local area, Coogee, in Australia. The reason I chose it was because it had slightly dirty walls, but they were not to the point of being filthy. It was also interesting compositionally, and allowed me the ability to play with different lighting setups (Fig01).

1123_tid_Fig01.jpg
Fig. 01

Modelling

For the modelling of the main building faces I used simple planes, then cut and extruded them to achieve the shape that I wanted. This also came in handy when I progressed to texturing because the faces were already separated. I split the building into three main parts; Left Main Face, Corner, and Right Small Face. All extra modelling was created using box modelling. There were certain areas where modelling was not used; instead I used either displacement, or a mixture of bump and opacity, textures to give form to such places as the balcony fences and the cobblestones (Fig02a - b).

1123_tid_fig02.jpg
Fig. 02

1123_tid_fig02a.jpg
Fig. 02a
1123_tid_fig02b.jpg
Fig. 02b

Texturing

Firstly, as I mentioned above, I used textures to create form, instead of modelling. The first area where I used this technique was the cobblestones, which are a V-Ray displacement. I just used an image and tweaked it in Photoshop so that the contrast was correct to displace the stones properly. The second area was the balconies, where I used a mixture of bump and opacity textures, instead of geometry, because they were placed far from the camera, and so in the light of scene poly efficiency I could get away with it. As you can see in the bump, all I did was take the opacity map and feather the edges. This allows the fence to appear rounded, similar to how it would have been forged in a metal workshop (Fig03 - 05).

1123_tid_Fig03.jpg
Fig. 03

1123_tid_Fig04.jpg
Fig. 04

1123_tid_Fig05.jpg
Fig. 05


I then moved on to work on the glass in the front door, for which I wanted to achieve a foggy, bumped effect. So I simply applied a bump map to the normal glass that I made (Fig06).

1123_tid_Fig06.jpg
Fig. 06



 
1 | 2
Related Tutorials

Tutorial

Making Of 'SLS AMG'



Keywords: scene, vehicle, car, mercedes,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (51)
Comments 6 Views 119142

Tutorial

Ivy Generator Scene with V-Ray 2.0



Keywords: scene, ivy, modeling, torus, max,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 9 Views 132513

Tutorial

Making Random Grass



Keywords: scene, grass, random, max,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 16496

Tutorial

Making Of 'Rio Grande'



Keywords: scene, vehicle, train, building,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 51723
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment