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Making and Preparing a Rock Arch for a Game Engine: Part One

By Dimitar Tzvetanov
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Date Added: 3rd March 2010
Software used:
3ds Max, Photoshop, ZBrush, Misc
1021_tid_main_01.jpg

Introduction

Hello, this is a tutorial about making a rock arch and then preparing the model for use in game engine. It's simple and fast and shows only the basics. Please note that this tutorial is not for beginners. You will need to have some knowledge of polygon modeling, making the UVs of a model, importing/exporting operations. You'll also need to be familiar with ZBrush with Photoshop too.

So let's begin!

Part 1

First make the sample foundation of the arch in 3ds Max and then import the model to ZBrush as an obj. file (Fig.01).

1021_tid_image_01_base_mesh_arch.jpg
Fig. 01

Divide the object several times with Tool > Geometry (Fig.02 - 02a). The object is now well divided and we have enough polys to start sculpting.

1021_tid_image_02_arch_sculpture.jpg
Fig. 02


1021_tid_image_02a_tool_settings.jpg
Fig. 02a

First choose the Move brush from the brush menu and then start tweaking the mesh (Fig.03 - 03a).

1021_tid_image_03_creating_base_mesh.jpg
Fig. 03

1021_tid_image_03a_stone_brush_settings.jpg
Fig. 03a



 
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