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Joan of Arc: Bust Armour

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Make an Extrude/Bevel and a rotation for face.
For with dimensions, make non-uniform Scale on the polygon to narrow its section along the Y axis

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Make Extrude/Bevel.

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Finally to finish, three Extrude/Bevels with the shown edges to form the interior part.

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Here are the Crease values for the Edges in Meshsmooth.

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Finish the adjustments with the low poly cage to have a good alignment between the armour of the arm and the armour of the bust.

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In the same way weld the two parts of the armour that for the body.

Here it is necessary to weld the object before setting the Crease weights.

If one adjusts them on a half, after Attach the order of the edges in memory is modified and then the Creases are found a little everywhere on the mesh...



 
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