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Joan of Arc: Leg Armour

By Michel Roger
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Date Added: 24th March 2010
Software used:
3ds Max

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Similar procedure for the armour of the leg, select the faces in red, Detach to a Clone and apply Push.

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Adjust the vertexes like above in the front views, with to obtain these dimensions.

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Extrude the faces as above each time with Bevel.

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Extrude an edge then back for the interior.

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Apply Meshsmooth, improve the positions of the vertexes of the low poly mesh if necessary until you have a regular form from every angle.

Crease Values to accentuate the edges with Meshsmooth.

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The armour of the finished leg.

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For this small part of armour to the top of the legging, start from a primitive Tube with 7 dimensions and adjust as above.

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Finish the adjustment of the vertexes so it ties in with the legging.

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For the armour of the thigh, same procedure as before.
Simplify the geometry by welding the vertexes marked in red (Weld Target).

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Start to adjust the armour like opposite so the faces have these dimensions.



 
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