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Joan of Arc: Leg Armour

By Michel Roger
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Date Added: 24th March 2010
Software used:
3ds Max

1014_tid_image26.gif
Insert the edges in red on the top as shown

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Adjust the vertexes as on the images

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On the part of the ankle, extrude and adjust the edges as on the images.

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Continue as here.

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For the edge, uniform Shift+Scale to extrude inwards

Adjust to have a regular edge.

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Finally to finish, a last extrusion downwards to simulate the interior of the shoe. Adjust the vertexes to result in a more regular form.

Make an extrusion for the sole with one Extrude and Bevel only.

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To preview the final mesh after smoothing, apply Meshsmooth temporarily.

Possibly adjust the vertexes of the LPM cage to give a more regular form.

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Here are the Values of the Crease parameters in the Meshsmooth modifer.

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The look rf the show with finalised creases.
As usual preserve the intact stack with Editable Mesh and Meshsmooth.



 
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