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Joan of Arc: Modeling of the Glove

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Erase the faces in red, as this where the fingers will be welded with the hand.

Move to the top of this join the vertecies indicated by the arrows.

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Adjust the vertecies and align them with the function 3d Snap in vertex mode.

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Add divisions with Cut Edge to allow the welding of the fingers on both sides.
(hide the other fingers by using Hide Element)

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Stop to align the vertexes and weld the model into one with Weld Selected.

Finish the adjustments by viewing Meshsmooth and working with the LPM cage

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Aspect of the glove from different angles.

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Extrusion of a face for the thumb.
After the first extrusion, make plane the rectangle, that improves the extrusions to come.



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As with the fingers, extrude the thumb completely and adjust the verticies to give a more anatomical form.

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Aspect of the hand after adjustment of the thumb.

This part takes time and skill so observe your own hand well to get the look right.



 
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