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Joan of Arc: Mapping of the Body

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max
Here we hide the body leaving only the head, a little of the neck and the hair.
Create a Material with 3 Sub-Materials as shown.

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Let us start with the hair as ID 3.

1005_tid_image58.gif 1005_tid_image59.gif

A cylindrical mapping with the seam in the front. On the right-hand side the UV mesh. Note that at the top of the UV it is completely stretched out and not easy to adjust.



1005_tid_image60.gif
Start to adjust the mesh by moving it from the remainder of UV with the Expand Selection function from the base point.

Select the faces of the Scalp and apply a Planer Map.

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Move the new set of UVs and scale them up to a Large size. We will be knitting the Scalp to the rest of the hair later.

1005_tid_image62.gif
Now adjust the remainder of the hair.

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Separate the Scalp UV into 2 parts, use the dividing line from the center of the hair.

1005_tid_image67.gif 1005_tid_image68.gif

Select the identical points between the 2 sets and then Target Weld the points (in the top right). Adjust the remainder of the points correctly.

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We do the same again with the other pieces.

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1005_tid_image70d.gif1005_tid_image70b.gif1005_tid_image70c.gif

The UVs for the Hair are finished and on the right is the object with smoothing.



 
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