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Joan of Arc: Hierarchy & Skeleton

By Michel Roger
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Date Added: 24th March 2010
Software used:
3ds Max

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Hide all the objects except the skeleton

Now we need to join the dependent parts of the skeleton so as to make one skeleton.

Activate the Select and Link icon, click on a bone of one of the fingers (the first its chain) then move the cursor until meeting the hand bone, the icon changes form, release the left button and the bond is made.

Repeat the operation for each finger. Each finger is now connected to the hand (linked).

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Do the same with the hair splines by linking them to front of the head.

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Connect the Shoulders on the bone vertebra.

Connect the Femurs on the bone to the hips.

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Finally connect the hip bones to ROOT bone.

Also connect the control point of the sword to the right Main bone.

Now when you move ROOT bone, the skeleton should follow (without displacement).

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We can See the whole of the hierarchy of the skeleton by using Schematic View.

In Graph Editor then Schematic View, made New Schematic View.

In the window which appears we can name it, here Joan, click Reference mode then click on Filters.



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Show only the bones to simplify the graph.

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Right Click on the ROOT, activate Show All and Auto Arrange.

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The whole skeleton is Displayed, we can zoom and see the names and check the hierarchy.
 
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