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The Making Of Risen 2 - Episode 1 - Creating Worlds

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Date Added: 21st November 2011
Keywords:
risen, deep silver, piranha bytes  

In this development diary for Risen 2, Piranha Bytes talk about creating a believable fantasy world.

 
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Sibience (Forums) on Mon, 21 November 2011 6:38pm
[QUOTE=Not-Registered;885359]Hi, i'm from Brazil. My name is Lee Bano and I like so much this site. I want to make a question about this game process. How kind of softwares are used in? Thanks![/QUOTE]If you would like to start learning game design I think some good software to look at would be Blender for the 3D design and Unity for the game engine. They are both free softwares although Unity does have a paid version with added features.There are a lot of other options, some industry standard software would be Maya, 3d Max, Zbrush etc for the 3d modeling and for the engine some companies use an existing engine such as Unreal or CryEngine and others develop their own engine from scratch or use a combination of existing software and their own.
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Lee on Mon, 21 November 2011 2:38pm
Hi, i'm from Brazil. My name is Lee Bano and I like so much this site. I want to make a question about this game process. How kind of softwares are used in? Thanks!
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