go back

Epic Games Builds Gears of War 3 with Autodesk Tools

in Tutorials / Features / Industry / News

|
(5731 Views) | 5 Comments
| Comments 5
Date Added: 28th October 2011
Keywords:
epic games, autodesk, gears of war  

See how Epic Games have integrated Autodesk software into their game development pipeline.

 
Related News

Creating Art with MODO and Unreal Engine

Take a quick look at how to integrate Modo and Mari into an Unreal Engine 4 workflow.

Go to galleries 1
Comments 0 Views 1492

Flatiron 2.0 for 3ds Max

Flatiron 2.0, a full scene texture baking solution, has been released for Autodesk 3ds Max.

Go to galleries 1
Comments 0 Views 50

Max Cookie - FumeFX Dust Explosion Over Mountain

Max Cookie released a new course about creating a dust explosion over a mountain, simulated using a Particle Flow driven FumeFX setup.

Go to galleries 1
Comments 0 Views 87

Quantic Dream use Autodesk for BEYOND: Two Souls

Quantic Dream used Autodesk software to create their upcoming game BEYOND: Two Souls.

Go to galleries 1
Comments 0 Views 69
Readers Comments (Newest on Top)
Munkybutt's Avatar
Fynn (Forums) on Sat, 29 October 2011 1:51pm
@NinthJakeif that was too short for you here is the long version ;) :[url]http://www.youtube.com/watch?v=C08yJ8_R3j4&feature=related[/url]
Munkybutt's Avatar
Tsabszy (Forums) on Sat, 29 October 2011 12:10pm
[QUOTE=NinthJake;882065]What do you mean? Don't the pros model every single scratch and speckle by pushing vertices in Max? :lame:[/QUOTE] :D:D no i only ment that they don't use mudbox (which is autodesk product), but zbrush :P so they kinda dodged it, but clearly didn't mention mudbox :)
Munkybutt's Avatar
NinthJake (Forums) on Sat, 29 October 2011 12:05pm
[QUOTE=tsabszy;882044]funny how they didn't even mention mudbox :P since they do not create those "high polygon models" in any autodesk software :)[/QUOTE]What do you mean? Don't the pros model every single scratch and speckle by pushing vertices in Max? :lame:Interesting interview, though it was very short :
Munkybutt's Avatar
Tsabszy (Forums) on Sat, 29 October 2011 2:37am
funny how they didn't even mention mudbox :P since they do not create those "high polygon models" in any autodesk software :)
Munkybutt's Avatar
Newhere (Forums) on Fri, 28 October 2011 1:54pm
Cool
Add Your Comment