GMH2 is an advanced version of the GMH script, specialized in hair modeling & stylizing, created by Phung Dinh Dzung.
ShaderMonger is a shader manager tool that allows the creation and sharing of shaders with its community.
Animator's Toolkit PathRig
PathRig is a new addition to the Animator's Toolkit that generates paths guided by target nodes.
Ubisoft used MotionBuilder for Far Cry 3
See how Ubisoft used Autodesk MotionBuilder to handle the performance capture for Far Cry 3.