Rajbir Dhalla shares his technique for modeling eyelashes in Maya.
FumeFx UI for Maya
Take a look at this user interface created in Maya for FumeFX.
Mega Mech Brush Pack
Check out BadKing's Mega Mech Brush Pack, and submit your own work to it.
CoreCG present MentalCore, a plugin that optimizes the rendering workflow between Maya and Mental Ray.
Shading A Hard Surface Model - Tutorial
Neil Blevins has posted a new tutorial on how to shade a hard-surface model in 3ds Max.
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