Rajbir Dhalla shares his technique for modeling eyelashes in Maya.
IKinema allows you to go from Maya to real-time Virtual Production with just one click.
3ds Max - Interview with Product Manager Eddie Perlberg
Eddie Perberg, the new product manager for 3ds Max has big plans for improving Max in the coming years.
3ds Max Sneak Peek: Renderer Improvements
See the render improvements that Autodesk has done for 3ds Max.