go back

Nvidia Realtime Water Demo with PhysX

in Tutorials / Features / Industry / News

|
(10380 Views) | 4 Comments
| Comments 4
Date Added: 26th April 2013
Keywords:
nvidia, physx  

 


Nvidia has posted two new impressive PhysX water tech demos running in real-time.


View Demo here

 
Related News

Offsite News

Construct - Trailer + Making Of

Construct is a sci-fi short film advancing the art of filmmaking, VFX and virtual production. Making of included.

Go to galleries 1
Comments 0 Views 2847

Assassin's Creed IV: Black Flag GeForce GTX Tech Video

See how GeForce GTX tech enhances Assassin's Creed IV: Black Flag.

Go to galleries 1
Comments 0 Views 3822

Nvidia GeForce GTX 780

Nvidia have released their new flagship GPU, the GeForce GTX 780.

Go to galleries 1
Comments 0 Views 51

Nvidia GeForce GTX 690

Nvidia have unveiled their new GPU, the GeForce GTX 690.

Go to galleries 1
Comments 0 Views 116
Readers Comments (Newest on Top)
avatar
Cesar Leon on Sun, 28 April 2013 1:53am
fluid simulation is not the only use of the techniques they are showing, they already showed some other demos of soft and rigid physics simulation using similar approach, so this technique cover much more than just fluid simulation, and yes those demos are all amazing.
Munkybutt's Avatar
LostSoul (Forums) on Fri, 26 April 2013 8:20pm
As awesome as it is, I can't help but thinking there's a better use for the tech as far as actual games are concerned. For starters, try to imagining simulating enough of those seed-particles for something on the scale of Skyrim. *boggle* That's a long ways off still. At least as far as actual volumes of liquids are concerned. Special effects based on fluid dynamics (fire for example) would probably be ... incredible.But...I could see this type of tech being [I][B]far[/B][/I] more impressive were it re-purposed for a feature that games and real-time simulations have never been capable of doing. Fully-dynamic outfits via physics-enabled objects using a derivative of this technique. We're talking full-body cloth-sims. I mean, realistically speaking, the two problems are very virtually identical. Surface tensions in liquids equates to tensile strength in fabrics.Taking that yet another step forward though...a character's "skin" could actually be "modeled" in the same fashion around an actual skeleton, complete with muscles. Hehehe...characters with actual *volume* to their bodies...not just a hollow shell.
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Fri, 26 April 2013 5:55pm
Impressive
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Fri, 26 April 2013 5:55pm
Impressive
Add Your Comment