go back

Nvidia Realtime Water Demo with PhysX

in Tutorials / Features / Industry / News

(11302 Views) | 4 Comments
| Comments 4
Date Added: 26th April 2013
nvidia, physx  
Related News

NVIDIA Iray for Rhino

Check out the features of NVIDIA's Iray render plugin for Rhino.

Go to galleries 1
Comments 0 Views 46

Behind the Scenes of Kevin Margo's CONSTRUCT Part 2

ChaosGroup revisit Kevin Margo's Construct, to see how GPU rendering advancements combine with cloud rendering.

Go to galleries 1
Comments 0 Views 2955

NVIDIA Celebrates Its VFX Customers

For the fifth consecutive year, every film nominated for the Oscar for Best Visual Effects was powered by NVIDIA technology.

Go to galleries 1
Comments 0 Views 62

Intel & NVIDIA Get Friendly

Longtime rivals, Intel and NVIDIA seem to be resolving their issues. This could mean a leap in hardware in the coming years.

Go to galleries 1
Comments 7 Views 1189
Readers Comments (Newest on Top)
Cesar Leon on Sun, 28 April 2013 1:53am
fluid simulation is not the only use of the techniques they are showing, they already showed some other demos of soft and rigid physics simulation using similar approach, so this technique cover much more than just fluid simulation, and yes those demos are all amazing.
Munkybutt's Avatar
LostSoul (Forums) on Fri, 26 April 2013 8:20pm
As awesome as it is, I can't help but thinking there's a better use for the tech as far as actual games are concerned. For starters, try to imagining simulating enough of those seed-particles for something on the scale of Skyrim. *boggle* That's a long ways off still. At least as far as actual volumes of liquids are concerned. Special effects based on fluid dynamics (fire for example) would probably be ... incredible.But...I could see this type of tech being [I][B]far[/B][/I] more impressive were it re-purposed for a feature that games and real-time simulations have never been capable of doing. Fully-dynamic outfits via physics-enabled objects using a derivative of this technique. We're talking full-body cloth-sims. I mean, realistically speaking, the two problems are very virtually identical. Surface tensions in liquids equates to tensile strength in fabrics.Taking that yet another step forward though...a character's "skin" could actually be "modeled" in the same fashion around an actual skeleton, complete with muscles. Hehehe...characters with actual *volume* to their bodies...not just a hollow shell.
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Fri, 26 April 2013 5:55pm
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Fri, 26 April 2013 5:55pm
Add Your Comment