go back

Making Gravel with MultiScatter

in Tutorials / Features / Industry / News

|
(4081 Views) | 0 Comments
| Comments 0
Date Added: 19th April 2013
Keywords:
alexey duk, vray, 3ds max  
 
Related News

BonesPro 4.70

BonesPro, the skinning plug-in for 3ds Max has been updated to version 4.70.

Go to galleries 1
Comments 0 Views 51

Creating Candles in 3ds Max with V-Ray - Tutorial

Alessandro Cangelosi has posted a tutorial on creating candles in 3ds Max and V-Ray.

Go to galleries 1
Comments 0 Views 51

Thea Render Engine for 3ds Max

Thea is now available as a fully integrated render engine for 3ds Max.

Go to galleries 1
Comments 0 Views 96

Agent - Crowd Simulation Plug-in for 3ds Max

Geoff Samuel has unveiled Agent, a crowd simulation plug-in for 3ds Max, that is still under development.

Go to galleries 1
Comments 0 Views 111
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment