go back

3ds Max Sneak Peek: Renderer Improvements

in Tutorials / Features / Industry / News

|
(6930 Views) | 5 Comments
| Comments 5
Date Added: 18th March 2013
Keywords:
autodesk, 3ds max  
 
Related News

Siger Texmap - Scratches

Siger Studio have released a free texmap for 3ds Max that applies random scratches to the surface of objects.

Go to galleries 1
Comments 0 Views 127

Demolition Master 1.5

Demolition Master is an advanced destruction tool for 3ds Max, with several improvements in version 1.5.

Go to galleries 1
Comments 0 Views 5106

Offsite News

RayFire - Showreel

Check out the showreel for RayFire, a plugin for 3ds Max.

Go to galleries 1
Comments 1 Views 6401

FumeFX 3 - Feature Teasers #3 and #4

Torbjorn Olsson returns to tease us with new features that we can look forward to in the upcoming FumeFX 3.

Go to galleries 1
Comments 0 Views 78
Readers Comments (Newest on Top)
avatar
Luc on Mon, 01 April 2013 7:07am
Wow! That is a really good move Autodesk.. was about time! You should implement ALL the things of Mentalray that well in 3dsmax... and you should update and fix the many bugs of hair and fur! When I do recomb from splines a couples of times.. it crash!, and when rendering animated hairs, in some frames the hairs disapears! etc. etc. But thank's for this one, look's promising
avatar
Griffin on Tue, 19 March 2013 4:43pm
What about irradiance or importons? I guess we're still going to have to rely on scripts.
avatar
Brian Sarensen on Mon, 18 March 2013 6:59pm
Thank you God.. & Autodesk.. Been waiting for this for years!
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Mon, 18 March 2013 5:54pm
Looks great, saw it this afternoon
Munkybutt's Avatar
Rocneasta-3DT (Forums) on Mon, 18 March 2013 5:54pm
Looks great, saw it this afternoon
Add Your Comment